8/2/2023 0 Comments Mouse png cursor png 16x16![]() ![]() Scroll Speed: The number of pixels that the screen will move when the arrow keys are usedĭrawing to the level: To draw the currently selected chunk into the level, click the left mouse button after moving the cursor to the desired position. Objects ?: This entry describes how the objects are currently being displayed relative to the high/low planes of the level Solid ?: This entry describes which of the two solidity paths is being drawn over the level, and whether or not the corresponding angle values are shown This chunk is displayed as the cursor, and will be inserted into the level when "drawing"Ĭhunk at Cursor: The ID of the Chunk that is currently placed at the level position under the cursor Plane Size: The Width and Height of the current plane, measured in chunks, shown in hex.Ĭurrent Chunk: The currently-selected chunk. Screen Position: The X and Y position of the top-left corner of the screen, shown in hex as with the in-game debug. They are built through use of the Tile Editor. "Chunks" are either 256x256 pixels or 128x128 pixels wide and tall depending on the game they came from, and are built from 16x16 "Blocks", which are built from 8x8 Tiles. Levels are built by placing "Chunks" onto the level grid with the cursor. The Level Editor is used for editing the layout of normal gameplay levels. Main Article Art Importing Data Setup Notes E02 Export Image Export Level Editor Object Editor Project Files Project Types Tile Editor
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